BLOBBY
The installation invites participants to step in front of one of six webcams, where their transformed silhouettes are incorporated into an overhead projection. The projection uses a derivative of the Truchet tiling algorithm to turn each of the six blobs into their own “tiles,” which are generatively arranged to construct a larger overarching image. As participants move, their blob contours shift in real time, creating an ever-evolving composition that captures a fleeting collaboration among all the individuals involved.
The installation is hosted on a local host site which is currently in the process of being refactored to accomodate a single webcam for a personal web version. This version will use the same shaping model and tile grid display but instead of other webcams, delayed streams of feed from the user’s webcam will populate the other tiles. This way, the individual user would still be able to move about the webcam view to collaborate with their past self to create an overarching image. Check back soon to see the personal web version. In the meantime, you can read more about the making of the project here.
This is a graduate thesis by Aditi Gupta.
Using: BlazePose, OpenCV, WebSocket, Python, JavaScript